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How to select your captain in FM2008

Average Rating: 7/10 Hits: 3739 Submitted: Feb 13, 2008

This aspect of the game is one you can choose to ignore entirely. The game will quite happily select a captain for you, and eight times out of ten it will be a sound choice. The best managers however pick their own, a steadfast, trusted and loyal bastion who commands his teammates' respect, cuts an inspirational figure and, as Bruce Rioch once said of his then Middlesbrough captain, Tony Mowbray, if you could take one person with you when flying to the moon, it would be him.

Why are captains important? Well, think about the number of occasions when a manager states he can't control his side any longer once they're out there playing a game, or the times when your boys are 1-0 down in the second half and looking for someone to inspire them. The captain is your on-pitch leader, someone who demands enough respect to make his fellow players listen to him, follow his lead, etc. There are many different kinds of footballer who have stepped up to the captaincy, and a variety of personalities. This means a prototype captain simply doesn't exist, which is good news for the 99.99% of clubs without the next Bobby Moore in their ranks.

Picking the right player for the job is a fairly straightforward process on Football Manager, thank goodness, and not like in reality where some bizarre and inappropriate choices have worn the armband. Fair enough, every gaffer has his preferred leaders, and there will always be an element of favouritism that goes into the decision. At the foot of this document are some case studies that show a few good and bad examples of captaincy. In FM, all you really need to do is check through a few criteria to work out who your most likely candidate is. Everyone has their own, and mine works along the lines of a six-point checklist, in order to priority. It looks like this: