The categories that attributes fit into
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The various attributes which make up a player in FM2008 are split into various categories, this little Football Manager 2008 Guide explains what categories each attribute fits into.
About few weeks ago, while working out how the scout system works I also discovered, unintentionally, that the players’ attributes we’re so familiar with fall into number of categories. Here is a short presentation of them.
Technique: Crossing, Finishing, Long Shots, Passing and Technique.
Skill: Dribbling, First Touch, Composure, Flair and Balance.
Set-Pieces: Corners, Free-Kicks, Penalty Taking and Throw-Ins.
Aerial Ability: Heading, Jumping.
Team Player: Bravery, Work Rate and Team Work
Athleticism: Strength, Stamina, Natural Fitness and Agility
Speed: Pace and Acceleration
Intelligence: Creativity, Anticipation, Decisions, Off The Ball
Marking: Marking, Tackling, Positioning, Concentration
What surprised me the most was that aggression, determination and influence don’t fall under any of the categories as strengths. Therefore I came to conclusion that determination and influence are personality attributes and aggression is a supportive attribute to sportsmanship, temperament, controversy and dirtiness (hidden personality stats that determine player’ actions and behavior under different situations).
If a person has 75%+ of the attributes from the same category, which are 18-19 or above, it will say in the coach/scout reports the following:
Technique: “Highly technique player who has the ability to strike a football with pinpoint accuracy”
Skill: “A real live-wire with the ball at his feet”
Aerial Ability: “Dominant in the air”
Marking: “So good at marking that his opponents come off the pitch at the end of the game feeling lonely”
Set-Pieces: “Is an exceptional set-piece talent”
Intelligence: “An extremely intelligent player”
Team-Player: “Exceptionally good team-player”
Speed: “A really explosive player”
Athleticism: “A fine athlete”
These combinations, decided by the game and not myself, are very surprising.
I never saw composure as something that required to do ‘run past opponent’ moves, bravery as team-player attribute and not as aerial-ability one, also agility which I always though to be a skill physical move seems to belong to athleticism.
This is still in a research form, but my theory is that each individual tactical instruction but the ones that determine positions (player’s positions themselves, arrows, mentalities, forward runs and perhaps closing down) can be decided by each of the above-mentioned categories.
