Managing your Training Schedules in FM2008
Average Rating: 3/10 Hits: 3686 Submitted: Sep 6, 2008
Here is a complete guide to one of the older features in the football management sims - here I'll uncover some secrets (because I am now the unofficial King of football manager), and I'll even explain why managing your training schedule is perhaps a lot less hassle then you thought.
Training Regimes
I can't be arsed
Either can I. Moving sliders up and down, we already do enough of that in the tactics page! There's no proven technique to adjust sliders that give you good results. Please stop downloading training schedules (apart from mikedadudes, it's pretty good to be fair), I tell you the best training schedule for football manager. It was there all along, ever since SI blessed you with FM05...the general schedule. Guess who else just happens to use this schedule? Every single manager in the game, or it's more sexy name, the AI. Artificial intelligence is pretty intelligent (it's official), and I thinks it's time us lazy humans succumb to the robot way. The robot way: I remember reading an article about a dude who was analysing the AI to become a tactical mastermind, or whatever his ambitions were. It was a common misconception, to my belief, that he was mistaking hidden manager attributes as ''like factors''. Joes Mouriniho has an attacking attribute of 13, whereas Rafael Benitez has an attacking attribute of minus 102. Does this mean Rafa is less likely to play attacking than Joes? No. It means Joes knows when to play attacking 89 attributes better than Rafa. Managers also have a training intensity attribute. They do not have training attributes to define how could they are at fiddling around with sliders. If I were to give the football manager community an attribute for fiddling with training sliders, it would be 20. The training intensity measures a managers ability to manage the intensity of a training schedule over the course of the whole season. Happy so far?
Basics First...
You probably already know most of this shit, but you probably don't think about too often so let's refresh. Intensity, what does it actually do? Well, if I put an average player (24-31), on a training schedule with intensive shooting practice, you would probably see his finishing, long shots and composure improve at a rapid rate in about a month. Intensity does not define how much an attribute improves/declines, rather it defines how quickly it improve; which in affect defines how much the attribute will improve in a certain amount of time. For attributes improvements, here is a very brief guide, with absolutely no evidence. But I am the King so yah: Intensive: Rapid, tends to really hit when the adapt-faze is over. High: Attributes begin to improve over the course of three months Moderate: Attributes gradually improve over the course of the season Low: Bare minimum, attributes maintain at most. Very Low: Attributes decline quite fast. The adapt faze? No wonder Theo Walcott didn't turn into the incredible hulk when I trained him on 27 different training schedules per year. 28? 29? No, players need time to adapt to training, on average, 2 weeks; once again, I haven't studied this faze, just observed it so two weeks could be largely wrong although it sounds reasonable to me. It doesn?t matter anyway because the biggest in adapting (this goes for any adapting in FM) is the player's adaptability attribute.
Global
As long as we can agree on global training schedules, with one or two acceptations (like a player 1 strength might need to overload on steroids, strength), then it's time to move on and actually tell you how to manage the training schedules (the intensity). The benefits of global training schedules: - No toggling sliders. More time to play FM! - Gradual progression of every attributes. Every attributes counts, you should see how good I trained Steven Gerrard. I would show a screenshot but he is 34 now. - Easy to adjust, just a few clicks here and there. Bob your uncle -No downloading other peoples shit. Don't take the originality of the game. - You can just totally ignore it if you want. - I just wrote this to make the list look better.
Factors affecting Intensity
As usual, I leave the best until last, and if you haven't read the rest of the article don?t be a sucker read it now because none of this will make sense otherwise. Time of year In pre-season I go three notches above medium into the heavy intensity. Players can withstand higher intensities before competitive matches begin where physical demands are, frequent, and less rotation takes place. I steadily decrease back to medium as the competitive season begins. Steadiness is important, little changes will only require little adaptation. Usually after the Christmas period, or whenever you see a pattern of tired players, I begin to decrease intensity again. By the time you enter the final third of the season, or for European sides, the knock out round, training should be at least three notches below medium. Fitness capacity How much stress to body can your players withstand? Although I think most teams in the English premiership will start on three above medium (extremely fit sides can go higher), the decreasing of intensity should be more for say a team like Derby, as much as five notches during the final third. Training intensity will be different in the La Liga, compared to the premiership which is known for its high physical stature. The Spanish league is known for its more relaxed style to training, this isn't because they are lazy, this is because fitness levels are not as good. Or perhaps it is because training is relaxed, fitness levels are not as peak. It doesn?t really matter anyway? Size of Squad The less you can rotate, or if you detest rotating, the harder it will be to maintain an intensity level and you will have to decrease more during the season. It also depends on how many competitions you have entered and how many rounds of those competitions you entered. Goalkeeper I here you say? Yes goalies can withstand higher levels of training intensity because they stand in goal most of the time chewing edible steroids. Most of their physical activity goes on in training, matches are their day off! Player Personalities Jermaine Pennant demands his training schedule three two notches below medium, the little bitch. Professional players always perform well in training, whereas unprofessional players tell my physio he will be out for a whole week with a cold. You can monitor a players happiness towards training intensity in the training overview. Coaches There is a thread on the forums that will tell you how to get 7 star ratings for each training aspect. I'm telling you something much more important. Hooray. Level of discipline, man management and motivating. If you have one coach with high attributes in this, assign him to every training for every player to ensure players are always motivated and happy. And it stops them slacking off. Working with youngsters is mandatory for youth coaches, if he can't work with youngsters, then he's probably a paedophile who faked his CBS. Now go play FM!
I can't be arsed
Either can I. Moving sliders up and down, we already do enough of that in the tactics page! There's no proven technique to adjust sliders that give you good results. Please stop downloading training schedules (apart from mikedadudes, it's pretty good to be fair), I tell you the best training schedule for football manager. It was there all along, ever since SI blessed you with FM05...the general schedule. Guess who else just happens to use this schedule? Every single manager in the game, or it's more sexy name, the AI. Artificial intelligence is pretty intelligent (it's official), and I thinks it's time us lazy humans succumb to the robot way. The robot way: I remember reading an article about a dude who was analysing the AI to become a tactical mastermind, or whatever his ambitions were. It was a common misconception, to my belief, that he was mistaking hidden manager attributes as ''like factors''. Joes Mouriniho has an attacking attribute of 13, whereas Rafael Benitez has an attacking attribute of minus 102. Does this mean Rafa is less likely to play attacking than Joes? No. It means Joes knows when to play attacking 89 attributes better than Rafa. Managers also have a training intensity attribute. They do not have training attributes to define how could they are at fiddling around with sliders. If I were to give the football manager community an attribute for fiddling with training sliders, it would be 20. The training intensity measures a managers ability to manage the intensity of a training schedule over the course of the whole season. Happy so far?
Basics First...
You probably already know most of this shit, but you probably don't think about too often so let's refresh. Intensity, what does it actually do? Well, if I put an average player (24-31), on a training schedule with intensive shooting practice, you would probably see his finishing, long shots and composure improve at a rapid rate in about a month. Intensity does not define how much an attribute improves/declines, rather it defines how quickly it improve; which in affect defines how much the attribute will improve in a certain amount of time. For attributes improvements, here is a very brief guide, with absolutely no evidence. But I am the King so yah: Intensive: Rapid, tends to really hit when the adapt-faze is over. High: Attributes begin to improve over the course of three months Moderate: Attributes gradually improve over the course of the season Low: Bare minimum, attributes maintain at most. Very Low: Attributes decline quite fast. The adapt faze? No wonder Theo Walcott didn't turn into the incredible hulk when I trained him on 27 different training schedules per year. 28? 29? No, players need time to adapt to training, on average, 2 weeks; once again, I haven't studied this faze, just observed it so two weeks could be largely wrong although it sounds reasonable to me. It doesn?t matter anyway because the biggest in adapting (this goes for any adapting in FM) is the player's adaptability attribute.
Global
As long as we can agree on global training schedules, with one or two acceptations (like a player 1 strength might need to overload on steroids, strength), then it's time to move on and actually tell you how to manage the training schedules (the intensity). The benefits of global training schedules: - No toggling sliders. More time to play FM! - Gradual progression of every attributes. Every attributes counts, you should see how good I trained Steven Gerrard. I would show a screenshot but he is 34 now. - Easy to adjust, just a few clicks here and there. Bob your uncle -No downloading other peoples shit. Don't take the originality of the game. - You can just totally ignore it if you want. - I just wrote this to make the list look better.
Factors affecting Intensity
As usual, I leave the best until last, and if you haven't read the rest of the article don?t be a sucker read it now because none of this will make sense otherwise. Time of year In pre-season I go three notches above medium into the heavy intensity. Players can withstand higher intensities before competitive matches begin where physical demands are, frequent, and less rotation takes place. I steadily decrease back to medium as the competitive season begins. Steadiness is important, little changes will only require little adaptation. Usually after the Christmas period, or whenever you see a pattern of tired players, I begin to decrease intensity again. By the time you enter the final third of the season, or for European sides, the knock out round, training should be at least three notches below medium. Fitness capacity How much stress to body can your players withstand? Although I think most teams in the English premiership will start on three above medium (extremely fit sides can go higher), the decreasing of intensity should be more for say a team like Derby, as much as five notches during the final third. Training intensity will be different in the La Liga, compared to the premiership which is known for its high physical stature. The Spanish league is known for its more relaxed style to training, this isn't because they are lazy, this is because fitness levels are not as good. Or perhaps it is because training is relaxed, fitness levels are not as peak. It doesn?t really matter anyway? Size of Squad The less you can rotate, or if you detest rotating, the harder it will be to maintain an intensity level and you will have to decrease more during the season. It also depends on how many competitions you have entered and how many rounds of those competitions you entered. Goalkeeper I here you say? Yes goalies can withstand higher levels of training intensity because they stand in goal most of the time chewing edible steroids. Most of their physical activity goes on in training, matches are their day off! Player Personalities Jermaine Pennant demands his training schedule three two notches below medium, the little bitch. Professional players always perform well in training, whereas unprofessional players tell my physio he will be out for a whole week with a cold. You can monitor a players happiness towards training intensity in the training overview. Coaches There is a thread on the forums that will tell you how to get 7 star ratings for each training aspect. I'm telling you something much more important. Hooray. Level of discipline, man management and motivating. If you have one coach with high attributes in this, assign him to every training for every player to ensure players are always motivated and happy. And it stops them slacking off. Working with youngsters is mandatory for youth coaches, if he can't work with youngsters, then he's probably a paedophile who faked his CBS. Now go play FM!
